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[TRBR] BR-Canyon]I[

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BR-Canyon]I[ is a TR Bombing Run natural themed map for Unreal Tournament 3 released by madandy.

Trees and strange alien towers adorn this canyon. While asteroids, planets and a damaged space vehicle orbit high above, a fast-moving river separates the two opposing goals below with the "ball" set on a small bridge. A remake of the original UT2k4 map "BR-Canyon" by "Warren Marshall"


[DM, DUEL, TDM] DM-Oceanic]I[

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DM-Oceanic]I[ is a Deathmatch, Duel, Team Deathmatch industrial themed map for Unreal Tournament 3 released by madandy.

Remake of the original UT2k4 map "DM-Oceanic" by "Bastiaan 'Checker' Frank": Beneath the ice packs of the Thracian Sea, Oceanic Power Station works ceaselessly to provide the nearby coastline with a virtually endless supply of fusion energy. But for those who do battle in the corridors below the ice, only victory staves off the chill touch of defeat.

[DM, DUEL, TDM] DM-Compressed]I[TE

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DM-Compressed]I[TE is a Deathmatch, Duel, Team Deathmatch industrial themed map for Unreal Tournament 3 released by madandy.

Remake of the original UT2003 map "DM-Compressed" by Scott McGregor: Discipline is my sword, faith is my shield. Do not leap blindly into uncertainty, and you may live to reap the rewards.

[TRBR] BR-SEK-Serenity

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BR-SEK-Serenity is a TR Bombing Run natural themed map for Unreal Tournament 3 released by madandy.

Remake of the original UT2k4 map "BR-Serenity" by "Chris Blundell": Feel the gentle breeze on your skin, hear the claiming sounds of the forest, watch the fireflies dance in the clearing and surrender yourself to a growing sense of serenity. Now ... collect your Flak Cannon and wreak havoc!

[CTF] CTF-Botanic

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CTF-Botanic is a Capture The Flag sci-fi themed map for Unreal Tournament 3 released by Soniclen.

A map that represents a laboratory style visual theme set in the future, where plants and vegetation are being grown and cultivated. An outside view of the map represents a smog filled urban cityscape to counter the visual sci-fi/botanical theme that is evident in this map. The map is quite large and would be best played with 24 players - weapon placement can feel a little sporadic but this is to encourage full use of the map, which will make sense the more you play (although I may fix this anyway!). There are lots of arrows and visual references about the direction to go in - this is because it has three floors and full use of the map is required to get from one base to the other. While disorientating at first, after your first game you'll get used to it. Don;t get too frustrated - once people got used to it and the circulation through the map, they really enjoyed it....but it just needs a game or two to find it's stride:) A few aesthetic fixes will be made in v.1.1 but this will be a few blocking volumes and changing a few textures (like the animated walways that don't move you:)) plus some more weapons but generally that's it. Thanks to Andreas G, Andreas O (both designers in the games industry) and the epic forums dudes for the help - still more to be done but would ratehr get my next map out then come back to this - need a break from it. Hope you guys like it and give it a chance - it sure was a lot of work:)

[DM, TDM] DM-SerenityBay

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DM-SerenityBay is a Deathmatch, Team Deathmatch realism themed map for Unreal Tournament 3 released by MoonFlyer.

You're a man of God, have some faith! H : ... I can't profess to understand God's plan, but when Christ promised a resurrection of the dead, I just thought he had something a little different in mind. A realistic outdoor map, a post-apocalyptic theme, inspired by TV show like "The Walking Dead", "Falling skies", and movies like "I am legend". But I had to use more lighting and vivid stuff as this is a map for UT, not L4D. I made this map to prove UT could be done differently. Sort of. PC and PS3 versions available.

[DM, TDM] DM-1on1-Pure-Pro

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DM-1on1-Pure-Pro is a Deathmatch, Team Deathmatch sci-fi themed map for Unreal Tournament 3 released by (Neil aka "Neillithan").

In 2279 The Liandri Mining Corperation acquired several defensive satellites from Pure Research Corp. Liandri has spent the past two and a half decades refurbishing these abandoned installations for Tournament use. This facility is one such satellite located in orbit around the planet Paradime, commissioned to defend the high concentration of Tridium found in its massive rings. First and foremost, this is a remake of a map called DM-1on1-Pure released by Sdruifos in 2008. This version aims to fix collision issues and take on a completely different look, while having similar gameplay as the original map. Much of the BSP (map geometry) is the same. Some of the key differences include: * Differently shaped staircases in the rocket launcher and belt areas * All staircases have proper blocking volumes to make staircases behave like ramps and block all projectiles so that projectiles like rockets, flak, bio always collide with the stairs instead of going through them. * Improved shock rifle area (larger, more space to fight) * Somewhat larger walkways near flak. * Rocket launcher has been moved to bottom of stairs to remove line of sight from 50armor, increase distance from stinger, and make it easier to grab from lower areas of the room. * Dropoff leading to belt has been significantly enlarged so that it's easier to dodge down to belt. * Wall dodging from 50armor to biorifle has an improved landing ledge. * Doorway near 50armor has been enlarged so that you can enter and exit easier. * Most walls have blocking volumes to help reduce collision issues when wall dodging. Requires the Titan Pack PC and PS3 versions available

[DM, TDM] DM-SpiritedAway

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DM-SpiritedAway is a Deathmatch, Team Deathmatch fantasy themed map for Unreal Tournament 3 released by (Jonny).

This map is based on the Bathhouse of Spirits from Miyazakis film 'Spirited Away'. The 'lore' if you like is we are visiting the human side of the building, a strange, derelict structure in the middle of a flooded land which has a link to the spirit world. Basically I tried to make the bathhouse to the best of my ability using UT3's meshes and texture sets.


[CTF] CTF-Bird

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CTF-Bird is a Capture The Flag industrial themed map for Unreal Tournament 3 released by (Andrew "Mclogenog" Yoder).

This level is a successor to Vogel, a level I made for HOLP2 in 2008 and began as a single player project for UDK I’d named The Dig. The idea was for the player to explore an archaeological dig site and uncover layers of history while progressing inward until realizing that the excavated space was once a tournament arena. I meant this to be a commentary on the death of online communities, and the changing role of arena multiplayer games. The pace of player navigation was causing problems however, so I moved it to Unreal Tournament. Information on the creation of CTF-Bird can be viewed on my website.

[DM, TDM] DM-Mégane

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DM-Mégane is a Deathmatch, Team Deathmatch industrial themed map for Unreal Tournament 3 released by stevelois.

Following the deconstruction of an office building, the board of directors of Mégane city decided to sell the site. The city approved several private companies to build a underground housing project. Therefore, countless fights took place between the different companies. Following their endless quarrels, it was decided by the board to abandon the idea.

[DM] DM-Tyron

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DM-Tyron is a Deathmatch sci-fi themed map for Unreal Tournament 3 released by (Layton "Hawkules" Hawkes).

A small deathmatch map set on a space station orbiting a dying star. My first release, enjoy! Hopefully bug free.

[DM] Q2DM1 "The Edge"

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Q2DM1 "The Edge" is a Deathmatch industrial themed map for Unreal Tournament 3 released by (Remus Brailoiu).

A remake of the most popular Quake 2 DM map, Q2DM1 "The Edge". Medium size map set in a strogg industrial complex. PC and PS3 versions available below. Credits: myself, EPIC and Id for the original map design

[VCTF] VCTF-Retribution

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VCTF-Retribution is a Vehicular CTF fantasy themed map for Unreal Tournament 3 released by diego.

Did you ever want to visit the main Necris city without the darkness and without the weird thingy that come from the sky, well now is your change. Liandra corp and a random Necris corporation turned a whole part of the city into a VCTF symmetrical map for you to fight on.

[DM, DUEL, TDM] DM-Deck-FPS-Fix

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DM-Deck-FPS-Fix is a Deathmatch, Duel, Team Deathmatch industrial themed map for Unreal Tournament 3 released by IfritProg.

A version of Deck-FPS whithout the bug in front of the boots and ramp removed.

[CTF] CTF-MahloeehMaps

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CTF-MahloeehMaps is a Capture The Flag map for Unreal Tournament 3 released by poompoom500.

Basic Unreal Tournament 3 maps for CTF (Capture The Flag) mode. Easy to play and easy to edit. A total of four CTF maps with similar but different setup: * CTF-MahloeehDnM_First * CTF-MahloeehFirstUT3Map * CTF-MahloeehSecond * CTF-TerrainMahloeeh


[CTF, DM, SP, TDM] UT3: Classic Maps Megapack

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UT3: Classic Maps Megapack is a Capture The Flag, Deathmatch, Single Player, Team Deathmatch map for Unreal Tournament 3 released by (UTcommunity).

Do you like Unreal Tournament series? Would you like to nostalgic with old classic Unreal Tournament maps, but you tired of search all of them? Don't waste your time! In this megapack you can find almost all of the classic maps what you can find in the good old Unreal Tournament games. Here is the list: -=Capture the Flag=- CTF-Command CTF-Dreary CTF-EpicBoy CTF-EternalCaves CTF-Face][ CTF-FacingWorlds (The original asteroid version) CTF-Gauntlet CTF-HallOfGiants CTF-LavaGiant CTF-Niven CTF-November CTF-Orbital (The UT2004 version) CTF-Spirito -=Deathmatch=- DM-Agony DM-ArcaneTemple DM-Barricade DM-Brickyard DM-Codex DM-Conveyor DM_Crash DM-Curse DM-Deck16 DM-Fetid DM-Fractal DM-Gothic DM-Grinder DM-HealPod DM-KGalleon DM-Liandri DM-Malevolence DM-Mojo DM-Morbias DM-Morpheus DM-Oblivion DM-Peak DM-Phobos DM-Pressure DM-Pyramid DM-Shrapnel DM-SpaceNoxx DM-Stalwart DM-StalwartXL DM-Tempest DM-Turbine DM-Viridian -=Warfare=- WAR-ArticStronghold WAR-Crossfire WAR-Dawn WAR-Primeval WAR-Rivalen (ONS-Dria) WAR-Sentinels (ONS-Severance) WAR-SnakeBate (ONS-Frostbite) -=Mutators=- Relic Madness mutator Install Notes! VERY IMPORTANT! Some maps require the latest patch (2.1) and the Titan Pack! First install the patch, after that the Titant Pack!!! Then extract the files to the following directory: C:\Users\XXX\Documents\My Games\Unreal Tournament 3\UTGame If you don't have the "Published" folder, create it! If you have any remake (UT99, UT2003-2004), (or better version of any map) what you couldn't find in this package, please contact me in e-mail! (Even DeathMatch, Capture the Flag, Domination or Assault) Special Thanks to the maps for: CTF-EpicBoy - James 'Axeman' Scott CTF-Face][ - UTGangster CTF-FacingWorlds - Ivan 'Hi-Ban' Díaz CTF-Lavagiant - HO0815XX CTF-Orbital - -oMLeTTe- DM-Agony - LordStrider DM-Brickyard - Savchenko "Glowing_angel" Sergey DM-Codex - James 'CreepyD' Morgan DM-crash - Snorkelbottom DM-Curse - Sean "WrATH" Wilson DM-Fractal - Darkdrium DM-Gothic - sneh DM-Healpod - Snorkelbottom DM-Liandri - Samuel "Ignotium" Mendez DM-Malevolence - Barry "Barballs" Cogan DM-SpaceNoxx - M^rTiN M^ul DM-Mojo][ - AlphaSt3XC~RTS~ DM-Oblivion - Dan "CPT Stewart" Rodriguez DM-Phobos - Eric "Bl!tz" Rigard & Rulaman DM-Pyramid - Ladislav "SpectOr" Husák DM-Stalwart - Jon `KillBait!" Duncombe DM-StalwartXL - Jon `KillBait!" Duncombe DM-Tempest - Giuseppe "ilbeppe" Giordano DM-Turbine - sneh DM-Pressure - Hi-ban, UTGangster and Staward WAR-Crossfire - Nomadicus, Robert 'Nathillien' Horvat Relic Madness mutator - Xaklse And of course thanks to everybody else who worked on these maps!!!

[WAR] WAR-SunriseCanyon

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WAR-SunriseCanyon is a Unreal Warfare industrial themed map for Unreal Tournament 3 released by tarnationsauce2.

Sunrise Canyon (FINAL) is a UT3 warfare map made with many aspects that should hopefully yield good and balanced matches. I almost put in a couple StealthBenders but instead hid some deployables throughout the map. Spiders are up by the radar dishes, not eay to get unless you have boots and know how o jump-pad launch with boots and use some air control! ;) Changelog: Final: [list]*Added jump pads to attack enemy base from top (on the rocks). *Added 1 more manta to each prime node. *Removed manta from crystal cave. *Removed back wall of prime rear entry. *Added vehicle blockers to help prevent vehicles to get on dock in primes. *Tweaks to bot path network.[/list]RC2a: [list]*Fixed bot paths to cores. *Added preview screenshot.[/list]RC2: [list]*Added Manta at Tank node. *Cicada moved to center node. *Removed jump pad from center node to Udamage and Berserk. *Added warfare team portal at tank node low area. *Added tank blocker so tank cannot get up on dock by primes. *Fixed misc missing meshes. *Fixed a lot of Spider Mine and Shaped Charge "dud" spots. *Moved AVRIL at bases. *Lowered max flying height for flying vehicles, and is softer instead rigid blocking. *Shock Turrets replaced with Laser Turrets (and increased move accel rate). *Added more dynamic team textures to Tank node. *Removed glass from windows on Prime nodes. *Tweaked jump pads in Center node to roof. *Added teleporter from base to crystal cave. *Added teleporter down from platform above base main spawn area. *Added one more entry (window) to Prime. *Changed Cicadas to Raptors. *Fixed some player starts facing wrong direction *Fixed bug behind prime nodes with redeemer not damaging nodes. *Fixed missing collision to structure in bases (next to Eradicators). *Lots of tweaks to item placement. *Much smaller fliesize (reduced to 44.9MB form 60MB!) *Optimizing - using simpler meshes where appropriate & sharing assets. *Many performance optimizations, lightmapping and culling. *Many geometry and collision optimizing. *Many texture optimizations, shadowing & got rid of a lot of one-time use textures. *Added some foliage. *Added large rocks to aid orb runners from base roof, and to provide cover for the open field.[/list] Thank You: 1XTreme, 3D Buzz, AngelMapper, Azimuth0001, Barr, BeyondUnreal, BubbleDamage, cr4zyb4st4rd, darkelf, Darkn3ss is QnL, DarkSonny07, Dickbird, Epic Games, Epic Games Community, FK_Nero (Snake12), evilmrfrank, Flak, Holesing, Hournces, Littlerme, Mr Evil, PenPen86, p00p_chuter, SkaarjMaster, Solarsys, Stevie’s Corner, The Last Team, TheVoid34, UDN, UnrealPlayground, V3rm0uth.eXe, Waylon-art, Wikkidshit, Willhaven, Wormbo Extra special thanks to Wikkidshit, Barr, and Dickbird!

[VCTF] VCTF-Necrotic

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VCTF-Necrotic is a Vehicular CTF ancient themed map for Unreal Tournament 3 released by tarnationsauce2.

I wanted to make an arena that is approx ArenaOfJolt or Anarchy size but better looking and with more fun things to do. Also I don't know of any Necris arena maps so here we go! Flags are on lifts, so you can grab and lift-jump quickly from flagcampers. There is a special area with SuperHealth, Boots, Invis, and Nightshade. But the special area is not available until at least 5 min into the match. And even then you can only enter the area after players shoot the gate "eye" with 5,000 damage. For every 1,000 damage there are red light indicators so you know how far along you are. I expect some crazy and fast paced gameplay with this map. :) - Map looks good for an arena map - Map is optimized (culling, reduced lightmaps where needed, collision, etc.) - Not too big of a file size - Bots can play it pretty well This is the FINAL (3.0) version of this map. Map playtested on The Last team VCTF server and tweaked for high energy Arena style VCTF. Thank You for feedback and comments: .mg., penpen86, L4WG1V3R, Solarsys, FK_nero, dEliCi0us_Win3, LUCKY-HEART, KCoLa, slibe, UT3_Soldier, Ctrl_Alt_Elite2, rokhustar, my8os, ArGoN`, THE LAST TEAM! www.thelastteam.com

[DM] DM-Esoteric

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DM-Esoteric is a Deathmatch sci-fi themed map for Unreal Tournament 3 released by diego.

A symmetrical Halo styled DM map for UT in a cave.

[DM] DM-CBP3-Maidenlike

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DM-CBP3-Maidenlike is a Deathmatch natural themed map for Unreal Tournament 3 released by GreenLoves.

Anywhere in this world is last piece of untouched nature. Special info and content: 9 decorative ivy foliage from 9.000 to 13.000 polygons. Take multi powerups and be unstoppable killing monster. Fully unwrapped cave meshes with 4 vertex blending combined with 3 mask blending in one material. Swarm of flies can give you 5 or more bonus health. Day switch to night. And more . . .

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